integer i = 0; default { state_entry() { llSay(0, "Hello, Avatar!"); } touch_start(integer total_number) { if (i==0) { llParticleSystem([PSYS_PART_FLAGS, PSYS_PART_WIND_MASK | PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE, PSYS_PART_START_COLOR, <1,0,0>]); i=1; } else { llParticleSystem([]); i=0;} } }